Wis.: 15 Dex.: 15 Con.: 19 Cha.: 9 Hit Points: 45 Location: Level 4, location 39 Status: Injured Equipment: Dwarf Helmet, Chain Mail, Axe Dorhum ---------- Class: Level 3 Fighter Alignment: Lawful-Good Race/Gender: Dwarf Male Ability Scores: Str.: 18/29 Int.: 13 Wis.: 11 Dex.: 16 Con.: 17 Cha.: 14 Hit Points: 28 Location: Level 5, location 27 Status: Okay Equipment: Dwarf Helmet, Chain Mail, Axe, 2 Rations, Potion of Healing Ileria ---------- Class: Level 6 Cleric Alignment: Lawful-Good Race/Gender: Half Elf Female Ability Scores: Str.: 10 Int.: 12 Wis.: 9 Dex.: 15 Con.: 17 Cha.: 17 Hit Points: 52 Location: Level 7, location 19A Status: Dead (bones) Equipment: Holy Symbol Beohram ---------- Class: Level 7 Fighter Alignment: Lawful-Good Race/Gender: Human Male Ability Scores: Str.: 17 Int.: 9 Wis.: 15 Dex.: 13 Con.: 18 Cha.: 17 Hit Points: 55 Location: Level 9, location 57 Status: Dead (bones) Equipment: Helmet, Holy Symbol, Plate Mail, +5 Long Sword called "Severious", Shield, Dagger Keirgar ---------- Class: Level 5 Fighter Alignment: Newtral-Good Race/Gender: Dwarf Male Ability Scores: Str.: 18/92 Int.: 15 Wis.: 15 Dex.: 12 Con.: 19 Cha.: 17 Hit Points: 45 Location: Level 10, location 15 Status: Injured (captive) Equipment: None Tyrra ---------- Class: Level 6 Ranger Alignment: Chaotic-Good Race/Gender: Elf Male Ability Scores: Str.: 16 Int.: 14 Wis.: 16 Dex.: 18 Con.: 17 Cha.: 7 Hit Points: 45 Location: Level 10, location 36 Status: Dead (bones) Equipment: Skull Key Kirath ---------- Class: Level 7 Mage Alignment: Neutral Race/Gender: Half-Elf Male Ability Scores: Str.: 11 Int.: 17 Wis.: 13 Dex.: 18 Con.: 8 Cha.: 12 Hit Points: 21 Location: Level 11, location 60 Status: Dead (bones) Equipment: +2 Bracers of Defense, +5 Dagger, +2 Ring of Protection, Robe +5, Spell Book MONSTERS Level 1 ------- Kobold: These creatures are weak alone, but they can be dangerous when they attack in packs. All types of weapons are effective against these creatures. The clerical spell Hold Person is especially effective against Kobolds. Leech, Giant: These creatures are slow and can only attack one a time, but they are much tougher than kobolds and can do a lot more damage when they hit. All types of weapons are effective against these creatures, but a novice party might want to keep their distance and attack leeches with ranged weapons and spells. Level 2 ------- Skeleton: These creatures attack quickly and can pack together to attack as a mob. The best defense against a group of skeletons is to turn them by readying the holy symbol of the party's highest level cleric. Skeletons take half damage from piercing and slashing weapons like swords and daggers. Zombie: These creatures attack more slowly than skeletons but they too can pack together to attack as a mob. All types of weapons are effective against zombies, but the best defense against a group of zombies is to turn them by readying the holy symbol of the party's highest level cleric. Level 3 ------- Kuo-Toa: These creatures are slow and can only attack one a time, but they can throw lightning bolts at range. When you spot a kuo-toa, sidestep its initial lightning bolt, then rush in and kill it in melee before the creature can get another lightning bolt off. All types of weapons are effective against these creatures. Flind: These creatures can only attack one at a time, but are fast and can do a lot of damage. They have a fondness for ambushes, so be ready for battle as you open doors, turn corners, and move through areas they inhabit. All types of weapons are effective against these creatures. Levels 4 & 5 ------------ Spider, Giant: These creatures are extremely dangerous due to the lethal poison in their bite. These creatures can only attack one at a time, but are quick and takes several hits to kill. The best strategy when fighting a spider is to retreat and engage the spider with ranged weapons and spells. Dwarves with high constitution scores are resistant to poison and should be in the front rank in case the spider catches the retreating party. After each battle, be sure to quickly pick up your ranged weapon ammo and keep an eye out for other spiders. Your cleric plays an important role in the party's survival after a character is poisoned. If a character is poisoned, its is best to cast a Slow Poison spell on them and look for a Potion of Cure Poison, or a friendly NPC cleric with a Neutralize Poison Spell. Level 6 ------- Kenku: These creatures can pack together to attack as a group and can throw two Magic Missile spells at a range before they close to melee. When you spot a flock of kenku, sidestep until they have expended their Magic Missile spells. All types of weapons are effective against these creatures, but area effect spell like Fireball are the most effective way to break up their groups. There is an entire community of kenku on level 6. Groups of them will continue to attack the party as long as they are on level 6. Be careful not to get surrounded, and move swiftly through the level to complete your objectives before too many of the kenku are alerted. Level 7 ------- Drow Elf: Most drow, outside of the area covered in EYE OF THE BEHOLDER, kill strangers on sight. The drow elf community in EOB has a pact with Xanathar and are used to dealing with non-drow. They may even be willing to bargain with wandering adventurers. The drow can pack together to attack as a group and have a high resistance to spells. In melee, they attack with long swords coated with a short-term paralyzing poison. Use the party's maneuverability to stay out of melee with the drow and use ranged weapon attacks against them as long as you can. Skeletal Lord: These creatures are an elite force of evil warriors created from the bones of fallen heroes. They can attack quickly, are very tough, and can pack together to attack as a group. The best defense against a group of skeletons is to turn them by readying the holy symbol of the party's highest level cleric. Skeletal lords take half damage from piercing and slashing weapons like swords and daggers. Level 8 ------- Drider: These creatures have powerful melee attacks, a high resistance to spells, and are armed with two spears that they used as ranged attacks. When you spot a drider, sidestep until he has expended his spears and then engage with ranged and melee weapons. All types of weapons are effective against these creatures, but most spells are ineffective. Hell Hound: These creatures attack with a powerful bite and by breathing fire. They are resistant to some spells. They often attack in packs, but keep sufficiently spread out to avoid area effect spells. Maneuver to keep from being surrounded. All types of weapons are effective against these creatures. Level 9 ------- Displacer Beast: These creatures have powerful melee attacks and have the power to 'displace' their image up to three feet from their actual location. Because of this ability, displacer beasts are difficult to hit with melee and ranged weapons, so it is best to engage them with spells. Rust Monster: These creatures have an insatiable appetite for all metal. When you encounter a rust monster, immediately move characters without metal armor to the front rank and keep retreating to protect the party's metal equipment. While retreating, engage the rust monster with ranged weapons and spells. Level 10 -------- Mantis Warrior: These creatures are extremely fast and carry two weapons, a thrown dagger and a halberd for melee attacks. The halberd is coated with the mantis warrior's paralyzing saliva. When you spot a mantis warrior, sidestep until he has expended his dagger, retreat to keep out of melee, and engage with ranged spells. Level 11 -------- Mind Flayer: These creatures are almost completely resistant to magic and their invisible psionic attack can paralyze the entire party. When a mind flayer turns to face the party, sidestep quickly to avoid its psionic attack. Retreat around corners and engage the mind flayer on its flank with ranged and melee weapons. All types of weapons are effective against these creatures. Xorn: These creatures are slow and tough, do a lot of damage when they hit, and are resistant to some spells. Engage the xorn by closing to melee, attacking, and then retreating before the xorn can execute its own powerful attack. Level 12 -------- Golem, Stone: Xanathar's stone golems are less powerful than classical golems because they are built using short cuts and non-traditional materials. Still, these monsters are extremely tough, do a lot of damage when they hit, and are resistant to most spells in the game. Engage a golem by closing to melee, attacking, and then retreating before it can execute its powerful melee attack. Beholder: Xanathar the beholder has been watching your party since you accepted the Lord's commission and knows what you are capable of doing. Defeating him will not be an easy task! Beholders are almost completely resistant to magic because of the anti-magic effects of their central eye. A beholder has ranged attacks, that can devastate the entire party. To defeat the beholder, use the tactics that have worked against other monsters, and remember the clues that you have received throughout the game. SOLVING PUZZLES Solving puzzles is an important part of completing EYE OF THE BEHOLDER. The following are some ideas to use while trying to solve puzzles. If you are having trouble with a specific puzzle, you can get additional help in the Hints section. If you are still stumped, you can check out the answer to the puzzle in the Solutions section. Keep Track of Buttons & Levers Some puzzles are activated in one part of the dungeon and executed in another part. Record the position of any button or lever that has no obvious function. If you can't seem to get through an area, go back and change these buttons or levers one at a time to see if they make it any easier to get through. Look For Writing On The Wall If you can't seem to get through an area, look for writing on the walls in this area. Often, writing on a side wall is difficult to spot. Some writing may only be read if the party has a character of a specific race. Look For Hidden Buttons On The Walls Always check the walls for secret and hidden buttons and bricks. Moving sideways down a wall will often make hidden buttons easier to spot. Keep Your Eye On The Compass Watch the compass as the party moves. There are a number of traps that change the party's facing. Teleporters often reveal themselves when the party's facing changes. Leave a Trail of 'Bread Crumbs' If you suspect the party is being teleported when moving through an area, throw an item past the suspected teleporter. Watch the item as you move through the area. The item will 'disappear' when the party teleports. Save the Game Save the game anytime you think that something could happen that would hurt the party. Save the game at the beginning of each level. If a puzzle is difficult to solve, save the game and then try different solutions. If the monsters are attacking the party thick and fast, save the game and try different strategies. If things are getting really tough, save before opening doors. Go on When all else fails, go on with the game. The party does not have to open every door, fight every monster, and obtain every item to win the game. Mark down any areas that the party bypasses. If the party gets stumped in a later area, or needs an item to go on, come back and try the puzzle again. M A P S ------- Level 1 -- Upper Sewer Level SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH 5SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSH 25²² SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH 3 4SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSH==SHSH SHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH 2SHSH SHSH SHSH 6SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH 1 SHSH23 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH²²SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH 11SHSH12SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH 7 8 I SHSH==SHSHSHSH SHSHSHSH14SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH 9SHSHSHSH13 SHSHSHSH==SHSH 15 SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH ²²SHSH SHSH²²SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH 10 SHSHSHSH16SHSH17 SHSH18SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH10 19I SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH 20 SHSHSHSHSHSH24 SHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH21SHSH²²SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH 26²² SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH 22 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 2 - Middle Sewer Level SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH ²² SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH ²²SHSHSHSHSHSH²²SHSH SHSH ²² SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH68SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH ²²47SHSH SHSHSHSH ²² SHSHSHSH==SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH 46SHSH SHSHSHSH SHSH SHSHSHSH 67 SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSH²²SHSH SHSH SHSH SHSHSHSHSHSH SHSHSHSH51SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSHSHSHSHSH SHSHSHSH==SHSHSHSH SHSHSHSHSHSH SHSH²²SHSHSHSH SHSHSHSHSHSH SHSHSHSH66 SHSHSHSHSHSH SHSH I SHSHSHSHSHSH²²SHSH SHSHSHSHSHSH43 SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSH SHSH 52SHSHSHSH48 SHSH 45 SHSH SHSHSHSH SHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH²²SHSH²² SHSHSHSH²²SHSHSHSH==SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH I I 49SHSH SHSH ²² 44SHSH42SHSH SHSH10I SHSHSHSH SHSHSHSHSHSHSHSHSHSH50SHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSHSHSH²²SHSH11 SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSH 9 SHSH==SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH²²SHSH SHSH 8I ²² SHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSH SHSH 12SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH 6I SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSH==SHSH17 23SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH ²²²²²² 5SHSH SHSH22SHSH GSHSH18SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH41I SHSH37 SHSHSHSHSHSH==SHSH 7SHSH F16 B20 SSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSH 2SHSHSHSHSHSH ESHSH19SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH 1 3I 13 D15SHSH ASHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH40 SHSHSHSHSHSHSHSHSHSH SHSHSHSH 4SHSHSHSH14SHSHSHSH2021SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH 36 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSH 30 32 SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH26²²25 24 SHSH ²² SHSHSHSHSHSH²²SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH²²SHSHSHSHSHSH29SHSHSHSH ²² SHSH 34²²35SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH27 SHSHSHSHSHSH SHSHSHSH 31 33 SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH39I 38 SHSHSHSH SHSHSHSHSHSH ²²28SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH Main Level SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH41 Main Level 13 SHSH SHSH| SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH++SHSHSHSH SHSH|_Shuttle_________ SHSHSHSHSHSHSHSHSHSHSHSH++SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH58Correction Facility60 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH| SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH65 Death SectiopSHSHSHSHSHSHSHSH SHSH Side View SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH Sublevel 1: Corrections Facility Sublevel 2: Death Section SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH53SHSHSHSHSHSH SHSH62 SHSH63I SHSHSHSHSHSH SHSHSHSHSHSHSHSH==SHSHSHSHSHSH SHSH SHSH 64SHSH SHSHSHSHSHSH I 54SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH58I SHSHSHSHSHSH SHSHSHSHSHSHSHSH65 I SHSH SHSHSHSHSHSH I 55SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH57 I I 56SHSH SHSHSHSHSHSH==SHSHSHSHSHSHSHSH SHSHSHSHSHSH59SHSHSHSHSHSHSHSH SHSHSHSHSHSH²² SHSHSHSHSHSH SHSH60 SHSH SHSHSHSH SHSHSHSH SHSHSHSH61 SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 3 - Lower Sewer Level SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH 72 73 SHSH I SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH61SHSH10²² SHSHSHSHSHSHSHSHSHSHSHSH 7SHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH 9SHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH 1SHSHSHSH==SHSH SHSHSHSHSHSHSHSH57SHSH63SHSHSHSHSHSHSHSHSHSH69SHSH SHSHSHSH 11SHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSH SHSH 53SHSH SHSH²²SHSHSHSHSHSH62 SHSH SHSHSHSH SHSH 6 SHSHSHSHSHSH SHSH 2SHSH SHSH SHSHSHSH SHSH 6664SHSHSHSH SHSHSHSHSHSH 17 SHSH SHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH 59 SHSH SHSH SHSH SHSHSHSHSHSH==SHSH SHSH SHSHSHSH SHSHSHSH6567 SHSH SHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH 3 SHSH SHSH SHSHSHSH 54SHSHSHSHSHSH²²SHSH SHSH60 SHSH SHSHSHSH SHSH 5I 4 I SHSH SHSH51SHSHSHSH SHSHSHSHSHSHSHSHSHSH56SHSH SHSHSHSHSHSHSHSH==SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH 68 58 SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH141312 SHSH SHSH 18SHSH 20SHSHSHSHSHSH SHSH SHSH SHSH55SHSH SHSH SHSHSHSH²²SHSHSHSHSHSH SHSHSHSHSHSH I SHSHSHSHSHSH SHSH SHSH SHSH SHSH16 15 SHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSH SHSH SHSH45 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH 19SHSH SHSH SHSH SHSHSHSHSHSH 43 44SHSH48 24 4732 SHSHSHSH SHSHSHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSH SHSH==SHSH==SHSHSHSHSHSHSHSHSHSHSHSH==SHSH SHSHSHSH SHSH SHSH SHSH52SHSH 8SHSHSHSH SHSH50 S T U49SHSH46 3433SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH21 SHSH SHSH I SHSH V SHSHSHSH SHSH 22 SHSH SHSH SHSHSHSHSHSHSHSHSHSH²²SHSHSHSH W HSHSHSHSH SHSH SHSH SHSHSHSH SHSH SHSH SHSH 42SHSHSHSH Y ZSHSH3536 SHSH SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSHSHSH SHSH==SHSHSHSHSHSHSHSH 23SHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSHSHSH SHSH25 30SHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSHSHSH SHSH A B C D ESHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH38SHSH SHSH37 SHSH F29 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH 41 SHSH SHSHSHSH G H I J SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSH28 K L26 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSHSHSH SHSH M N O RSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH40SHSH39I SHSH SHSH SHSH Q27 R31SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH Main Level Sublevel: SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH 70 SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH 71SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 4 - Upper Level Dwarven Ruins SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH I 535958I 62SHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSH54 SHSHSHSH SHSHSHSHSHSH==SHSHSHSH23 SHSH SHSH SHSH77SHSH87 86SHSH 52915141 SHSH555657SHSH 60SHSHSHSH SHSHSHSHSHSH22SHSH SHSH SHSH==SHSHSHSHSHSH²²SHSH SHSHSHSHSHSHSHSHSHSH40 SHSH²²SHSHSHSH 61SHSHSHSH6364SHSH24SHSH SHSH SHSH SHSH74 75 SHSH SHSH 37 SHSHSHSH SHSHSHSHSHSH SHSH 89SHSH SHSH73SHSH==SHSH SHSH SHSH SHSHSHSH SHSH SHSH36 I 35SHSH25SHSH SHSH SHSH SHSH SHSH I 72I SHSH SHSH SHSH SHSH38 SHSH SHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH==SHSH76SHSH SHSHSHSHSHSH SHSHSHSHSHSH²²SHSH²²SHSH I 34SHSHSHSHSHSHSHSH SHSH SHSH SHSH 71 SHSH SHSH 42SHSH²²SHSH²²SHSH SHSHSHSH SHSHSHSH SHSHSHSHSHSH SHSH SHSHSHSHSHSH==SHSHSHSHSHSH SHSH50 SHSH²²SHSH²²SHSH I 33 SHSHSHSH SHSH 21SHSHSHSH SHSH 70 SHSHSHSHSHSH ²² SHSH 29SHSH SHSHSHSHSHSHSHSH SHSH SHSH1920SHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSH4844 43 SHSHSHSH SHSH I SHSH SHSH27SHSH SHSH18SHSH SHSH SHSHSHSH78SHSH65 SHSH==SHSH==SHSH==SHSH39 SHSH SHSHSHSH32 SHSH ²²SHSH SHSH SHSH SHSH SHSH79 SHSH SHSH SHSH SHSH 45SHSH 1SHSH SHSH SHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH 80SHSH SHSH 49SHSH SHSH SHSHSHSH SHSH 31 SHSH81SHSH SHSH SHSH SHSH SHSH SHSHSHSH==SHSH SHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSH==SHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH88SHSHSHSHSHSH478246SHSH SHSH I 30 SHSHSHSHSHSH26²² SHSH SHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSH²²SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSH SHSH SHSH SHSH83 SHSH SHSH SHSH SHSHSHSH 4 5SHSH I 17SHSH SHSH SHSH SHSHSHSHSHSHSHSH ²²84 85SHSH SHSH 2SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH 3²² SHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH I SHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSHSHSH I 28 6SHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSH90 SHSH SHSH SHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSH 1614 SHSH SHSH13SHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSH==SHSHSHSH67SHSH SHSH SHSH93 15SHSHSHSH SHSH SHSHSHSH SHSH 68 69SHSH SHSHSHSHSHSHSHSHSHSH 8 ²² SHSHSHSH SHSHSHSH==SHSHSHSHSHSH==SHSHSHSH==SHSHSHSHSHSH==SHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSH SHSHSHSH 7 SHSH 9 SHSH12 11SHSH SHSH SHSH SHSH 66SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSH 10 SHSH SHSH SHSH SHSH SHSH SHSH SHSH 92 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 5 - Dwarven Ruins and Camp SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH21SHSH SHSHSHSHSHSHSHSH SHSH ²²28SHSH SHSHSHSHSHSH SHSH66 SHSHSHSHSHSHSHSH SHSH20I SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSH 64SHSH²²SHSHSHSHSHSH80I SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH 29SHSH SHSHSHSH SHSHSHSHSHSH63SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH65²² N G 75SHSH SHSH SHSH 19 SHSH 24 26SHSH==SHSHSHSHSHSHSHSH E78 C SHSH==SHSH SHSH SHSHSHSH==SHSHSHSH6725SHSHSHSHSHSH²²SHSHSHSHSHSH SHSH SHSH30SHSH79 D MSHSH82 FSHSH I 81SHSH SHSH SHSH SHSHSHSHSHSH22 23 SHSHSHSHSHSH SHSH74 L77SHSHSHSH OSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSH SHSH SHSHSHSH B76 K J SHSHSHSHSHSHSHSHSHSH SHSH==SHSHSHSH==SHSH14 SHSH SHSHSHSHSHSH SHSH73SHSH A I H 72 SHSH SHSH ²²15I I 13 68 27 SHSH SHSHSHSHSHSHSHSHSHSH83SHSHSHSHSHSHSHSH SHSH SHSH 16SHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSH SHSH SHSHSHSH62 SHSHSHSHSHSH SHSH SHSH18 17SHSHSHSH12 SHSH SHSH SHSHSHSH ²²61 SHSH SHSH==SHSHSHSHSHSHSHSHSHSH SHSH31SHSH SHSH SHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH²²SHSH SHSH 9 SHSHSHSHSHSH11 SHSHSHSHSHSH SHSHSHSH 38SHSHSHSH5955²² 60SHSH SHSH 69²² 70SHSH SHSH SHSHSHSHSHSHSHSH5352 SHSH SHSH²²SHSHSHSH SHSH SHSH 7 SHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSH ²²54 SHSH ²²56²²58 SHSH SHSH SHSH SHSH 32 SHSH32SHSH 32 SHSHSHSHSHSHSHSHSHSH51 SHSH58SHSHSHSH57SHSH SHSH SHSH²²SHSH SHSHSHSH==SHSHSHSH==SHSHSHSH==SHSHSHSHSHSHSHSH3637 SHSH SHSH SHSH SHSH SHSH 8SHSHSHSHSHSHSHSH10 33 34 SHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSH 40SHSH SHSH SHSH ²² 6 SHSH SHSHSHSHSHSH35SHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSH39SHSHSHSH SHSHSHSHSHSH SHSH SHSH²²²²SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSH 50SHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSH 2SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH 5SHSH SHSH 1SHSHSHSHSHSHSHSHSHSH I 46SHSHSHSHSHSH SHSH 71 SHSH SHSHSHSHSHSHSHSH SHSH41SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSH²²SHSH SHSH SHSH==SHSHSHSH42SHSH 45 I 4849SHSH SHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSH43 SHSHSHSH SHSHSHSH47SHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSH SHSHSHSH SHSH 4SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH I SHSHSHSHSHSH I SHSHSHSHSHSH SHSH SHSH ²² 3 SHSHSHSHSHSHSHSHSHSHSHSH44 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 6 - Bottom Level of Dwarven Ruins SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH 2SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSH==SHSHSHSHSHSH SHSHSHSHSHSH SHSH 5 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH I 16 SHSHSHSH SHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH17 SHSH 18 SHSH 3 I 4 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH14SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH20SHSHSHSHSHSH I SHSH SHSHSHSHSHSH SHSHSHSHSHSH 15 SHSH SHSH 7 SHSH SHSH SHSH==SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSH SHSH 19 SHSH SHSH 45SHSH48 SHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSH SHSH SHSHSHSHSHSH 47SHSH SHSH SHSH==SHSHSHSH SHSH 23SHSH SHSH22 SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSH 29 SHSH SHSHSHSH SHSH 11 SHSH SHSH SHSH SHSH SHSH SHSH 52 SHSH SHSHSHSHSHSH 10SHSH==SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH24SHSH SHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSH2625 SHSH SHSH SHSHSHSH53SHSHSHSH 8 SHSH SHSH SHSHSHSH SHSHSHSHSHSH ²² SHSH SHSH SHSHSHSHSHSHSHSHSHSH 9SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSH²²27 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH46 ²² SHSHSHSH SHSH 36SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSH28 SHSH SHSHSHSH SHSHSHSHSHSHSHSH12SHSHSHSH 6 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH²²²² SHSH 1I 13SHSHSHSH==SHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSH SHSHSHSH30 30SHSHSHSHSHSH²²SHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSH44 SHSH44SHSH SHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH²²SHSHSHSHSHSH 44 SHSH SHSH SHSH SHSHSHSH30 31 35SHSH²²SHSHSHSHSHSH 40 SHSH SHSH 50 SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH²²²²²²SHSHSHSH SHSHSHSHSHSH SHSH SHSHSHSH SHSHSHSH SHSH²²²²²²SHSHSHSH SHSHSHSHSHSHSHSHSHSH 43 SHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSHSHSH51SHSHSHSHSHSHSHSHSHSHSHSH²²²²²²37²²38 SHSH SHSHSHSHSHSHSHSH49 SHSH SHSHSHSH SHSHSHSH 32²²²²34²²²²²²SHSHSHSH 39 ²² SHSHSHSH SHSHSHSH SHSHSHSH 33SHSHSHSHSHSH²²²²²²SHSHSHSH 41SHSH54 42SHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH Main Level SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH21SHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSH SHSHSHSH SHSH SHSH SHSH==SHSHSHSHSHSHSHSHSHSH==SHSH SHSH23SHSHSHSHSHSHSHSHSHSH23SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH Sublevel SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 9 - Lower Reaches of the Drow SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH 52I 52 50I SHSHSHSH SHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSH==SHSH SHSH 32SHSH SHSH SHSH SHSH SHSHSHSHSHSH49 SHSH SHSHSHSHSHSHSHSHSHSH SHSH I 31 SHSH SHSH SHSH SHSH SHSH I 48 I 47I SHSH38 SHSH30SHSH SHSH SHSH SHSH51 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH==SHSHSHSH==SHSH SHSHSHSHSHSHSHSH SHSH SHSH==SHSHSHSHSHSHSHSHSHSH SHSH SHSH44 SHSH SHSHSHSH39 40SHSH29SHSH SHSH SHSH SHSH SHSH 46I 45I 45I I SHSHSHSHSHSH SHSHSHSH28SHSH I SHSH SHSH SHSH53SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH41 42SHSH SHSH33SHSH 34SHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSH==SHSHSHSH SHSH SHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH²² ²² ²²SHSHSHSH SHSHSHSHSHSH 43SHSHSHSH SHSH 35SHSHSHSH SHSHSHSHSHSH 55 56 57 5859SHSHSHSH SHSHSHSH SHSH SHSH SHSHSHSH SHSHSHSHSHSHSHSH 54SHSH²² ²² ²²SHSHSHSH ²²SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH2726 SHSH36SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH 3SHSH 4SHSHSHSHSHSHSHSH SHSH37SHSHSHSH SHSH76SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH61 60SHSH==SHSHSHSHSHSH SHSH==SHSH 25SHSH SHSH SHSHSHSH SHSH²² 75 SHSH DSHSH66SHSH A62SHSHSHSHSHSH 2 SHSH SHSH SHSH SHSHSHSHSHSHSHSH SHSH93 SHSH SHSH F 63SHSHSHSHSHSHSHSHSHSH 1SHSHSHSHSHSHSHSH SHSH 24I I 23 SHSH SHSH 74 SHSH SHSH67 VSHSHSHSHSHSHSHSHSHSHSHSH 5 SHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSH²²SHSHSHSH SHSH E 64SHSHSHSHSHSHSHSH91SHSHSHSH 6 8SHSHSHSHSHSHSHSH SHSH2122SHSH SHSH 71I ²²69I 68SHSH SSHSH65SHSH90²²SHSH==SHSHSHSH 7 SHSHSHSHSHSH SHSH²²SHSH SHSH7372SHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH89I SHSHSHSHSHSHSHSHSHSH 9SHSH14²²13 11SHSH SHSH SHSHSHSHSHSH SHSH SHSH 79SHSHSHSHSHSH SHSHSHSHSHSHSHSH==SHSHSHSHSHSH 12SHSH SHSH SHSHSHSHSHSH 70SHSHSHSH SHSHSHSHSHSH SHSHSHSHSHSH86SHSH==SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH²²SHSHSHSHSHSHSHSH88I 87SHSH 10SHSHSHSH SHSH SHSHSHSHSHSHSHSH 78 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH I I 92SHSH18 SHSH SHSH SHSH SHSHSHSHSHSHSHSH SHSH77 SHSHSHSH SHSH SHSH 81SHSH SHSH1716I I 15 SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSH²²SHSHSHSH SHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSH SHSH8485SHSH SHSH SHSH SHSH82 SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH80SHSHSHSHSHSHSHSH SHSH83 SHSHSHSHSHSHSHSH SHSH 20SHSH SHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSH 19²² SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 10 - Xanathar's Outer Sanctum, Mantis Hive SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH47SHSHSHSH46SHSHSHSH SHSH404142SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSH36SHSHSHSH35SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSH SHSHSHSH SHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSH SHSHSHSH²²SHSHSHSH SHSH43SHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSHSHSH38²²39SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH 34 SHSHSHSH²²SHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH 28SHSH SHSH SHSHSHSH I I SHSHSHSHSHSHSHSH SHSH 27 SHSHSHSH SHSH SHSHSHSHSHSH37SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSH==SHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSH==SHSH SHSH44SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSHSHSH==SHSHSHSHSHSHSHSH SHSH SHSH1819 2021SHSHSHSHSHSH²²SHSHSHSHSHSHSHSH SHSHSHSH 23 I 22 I SHSH SHSHSHSH SHSHSHSH==SHSH SHSHSHSH==SHSHSHSHSHSHSHSH SHSH SHSH 17 SHSH SHSHSHSH SHSH29 SHSHSHSHSHSHSHSH 24 SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSH45 SHSHSHSH SHSH30 SHSH SHSH SHSHSHSHSHSHSHSH25 SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH31 SHSH SHSH SHSH 26SHSH SHSH16SHSH 10 SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSH SHSH==SHSH==SHSH==SHSH 11SHSHSHSHSHSHSHSHSHSH SHSHSHSH32 33SHSH SHSH SHSH 48 SHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSH14 SHSHSHSH 7 9SHSH 12SHSHSHSHSHSHSHSHSHSH SHSHSHSH 2 1SHSH SHSH SHSH SHSH 15SHSH 6 8SHSH SHSHSHSHSHSHSHSH SHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH 13SHSHSHSHSHSHSHSHSHSH SHSHSHSH 3 4 5SHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 11 - Xanathar's Outer Sanctum, Lower Reaches SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH 14SHSHSHSHSHSHSHSH SHSH SHSH 43SHSH SHSHSHSH SHSH I SHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH42 SHSHSHSH44 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH38 SHSHSHSHSHSH==SHSHSHSH==SHSHSHSHSHSH SHSH SHSH SHSH 35 SHSHSHSHSHSH SHSH 15SHSH==SHSH SHSH SHSH SHSH36SHSH34I SHSH SHSHSHSHSHSHSHSHSHSHSHSH²²SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSH SHSHSHSH SHSH 33 SHSH37SHSH SHSH 9 SHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH 31 SHSHSHSHSHSH SHSH SHSH 5 SHSH SHSH==SHSHSHSHSHSH SHSH SHSH SHSH32SHSH30SHSHSHSH SHSH SHSH SHSHSHSH SHSHSHSH SHSH SHSH 39SHSH 45SHSHSHSHSHSH SHSH 29 SHSHSHSH SHSHSHSH SHSH SHSH 1 SHSH SHSH SHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH16I ²²10SHSH 7SHSH 2SHSH 3SHSH 8²²I 49SHSH SHSH SHSH SHSH SHSH 2423SHSHSHSHSHSHSHSHSHSH SHSH SHSH 4 SHSH SHSH SHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH I SHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSH==SHSH SHSH 25 SHSHSHSHSHSH SHSH SHSH 6 SHSH SHSH SHSHSHSH SHSH ²² SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH48SHSH47 46SHSH SHSH 26 SHSHSHSHSHSH SHSH 11 SHSH SHSH4140SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH27SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSH²²SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH50 SHSH SHSH SHSH 28 SHSHSHSHSHSH I 13 SHSH==SHSH SHSH 53SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH 12SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSHSHSH I SHSH SHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSH==SHSH SHSHSHSH SHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSH I 51SHSH SHSH52 I SHSH SHSHSHSH 17SHSHSHSH I I SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH==SHSH SHSHSHSHSHSH²²SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH²² SHSHSHSH 58SHSH SHSH SHSH SHSH SHSHSHSHSHSH SHSH57 I SHSH SHSH 54SHSH SHSH 18 SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSH SHSHSHSH==SHSH 55SHSH SHSH SHSH==SHSH SHSH I SHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSH SHSH²²SHSHSHSH SHSH SHSH19SHSH SHSH20 SHSHSHSH SHSH6059SHSHSHSHSHSH SHSH SHSHSHSHSHSH SHSHSHSH SHSH SHSHSHSHSHSH ²² 21 SHSHSHSH==SHSH I SHSH SHSH SHSH SHSH SHSH SHSH SHSH 22 SHSHSHSHSHSH SHSHSHSH==SHSHSHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSHSHSHSHSH SHSH56 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall Level 12 - Xanathar's Inner Sanctum SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH16SHSH SHSH SHSH 30 32 I 34 SHSH SHSH 17 18I 19 I 2828 SHSHSHSHSHSH==SHSHSHSHSHSH==SHSHSHSHSHSH SHSHSHSH35SHSH SHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSH 29 SHSH43SHSH31SHSHSHSHSHSH==SHSHSHSHSHSH37SHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH222021SHSHSHSHSHSHSHSH==SHSH²²SHSHSHSHSHSH 33 I 36 SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH42 SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSH SHSH==SHSHSHSH SHSH 44SHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH23SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH3839I I 45 SHSH SHSH SHSH SHSH I 4041SHSH SHSHSHSH SHSH SHSH==SHSHSHSHSHSHSHSHSHSH²²SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSH46SHSHSHSH SHSH 8SHSH SHSH 7SHSH SHSH 2 SHSH SHSH SHSHSHSH SHSH SHSH 52SHSH SHSHSHSH SHSH I 6SHSH 5I SHSH 4²² 3SHSH 1SHSH 24I SHSH 50I 5153SHSH SHSHSHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSH SHSHSHSH SHSH SHSH 54SHSH SHSHSHSH SHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSH SHSH SHSH 9SHSH 12I SHSHSHSHSHSHSHSHSHSHSHSH SHSH 25SHSH SHSH 55SHSH SHSH SHSH I 10SHSH 13 SHSH SHSHSHSHSHSHSHSHSHSHSHSH I 26SHSH I 56SHSH SHSH SHSH SHSH 11SHSH 14 SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH 27SHSH SHSH 57SHSH48 47SHSHSHSH SHSH SHSHSHSHSHSHSHSH 15 SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSH49SHSHSHSHSHSH SHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH==SHSHSHSHSHSHSHSHSHSH I SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH 58 SHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH60 59SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH GSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH GSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH GSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSHSH SHSH Wall  Stairs Up +-+  Stairs Down +-+ Hall == Door ²² Illusionary or Moveable Wall H I N T S --------- The following is a book of notes entitled "The World Beneath Waterdeep". It contains selected notes from the self-proclaimed "famous archaeologist" Wently Kelso. The notes refer to the maps int the Maps section. They describe his expedition to the deepest depths of the sewers of Waterdeep. Level 1 - Upper Sewer Level (p. 16) Our guide is a mangy humanoid of indeterminate species. I can't pronounce his real name, so I call him Bennet, in honor of my mangy half-brother on my mothers side of the family. As we followed Bennet into the tunnels and catacombs of the sewer system, we can hear the soft foot steps of large dog-like creatures known as kobolds. 3. This area was used to control the water flow through the first level of the sewer system. If the water flowed from the north, certain passageways would close to prevent the water from flooding the level. The same would happen if the water flowed from the east. 12. According to the city sewer layout, some of the doors require a constant flow of water over their pressure plate to remain open. Once the water stopped flowing over the pressure plate, the door would close, to prevent backwash. 16. This is a silly place for a dead end. I wonder if we are missing something here? 18. Our guide, Bennet, pointed out a secret door here. He tried (with our help) to bash the door in with his head, but was unsuccessful. There must be a secret button or lever around here somewhere. 19. Here we found an emergency flood control door. It is designed so that if the area flooded, any trapped workers could open the door by pushing the button. The water would rush down into the second level saving the workers. 21. There is a depression in the north wall with rolled up papers inside. I am surprised that the papers survived. I would have thought that unprotected paper would rot in the sewer. Level 2 - Middle Sewer Level (p. 17) We looked down the long dark hole that led to the second level of the sewer system. The smell of rotting flesh filled our nostrils and we decided that the Bennet, our guide, should go down first. Looking down into the dark, he became frightened and stopped about five feet down. We encourage him to continue on by dropping rocks down the hole. 5. There is a secret passage here, but we are unable to find a lever or button that opens the wall. 6. This door was stuck partially open. Bennet gripped the bottom of the door and pulled up as hard as he could. By his whining I assume that he has somehow hurt himself. 9. Bennet has informed us that there is a secret passageway to the north. Now where did that button go to? 15. If we could just hit the pressure plate beyond the pit, I know the pit would close. I wonder how heavy our guide is? 24. Our guide was overcome by sewer gas. He spun around a couple of times and ended up facing the wrong direction. 30 - 33. This area is an emergency exit. If the water level became too high for the workers to get out, they would step into this area and it would teleport them to the surface. Unfortunately, the teleporter has broken down and it will only teleport you to another area within the sewer system. I don't know how we will we ever find our passage out of here. 40. When our guide read "R.A.T.S." he ran in terror. We had to track him down and drag him back. The city sewer map claims that R.A.T.S. stands for Rapid Access Teleport System. I wonder where it will teleport you to. 41. This area appears to be a shuttle of some kind. We pushed the button and the door closed. Then, we pushed the button again and there was a strange sound. What does the inscription on the side wall mean? 51. We were warned by our guide not to push the button on this wall. What does our guide know? I pushed it anyway. I wonder what will happen. 67. This